Design Director | North America | Europe

New Yesterday

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Design Director in North America | Europe. We are seeking an accomplished and visionary Design Director to lead a world‑class team of game designers on a high‑profile AAA multiplayer title. In this role, you will guide, mentor, and manage designers to ensure the creative vision is fully realized while maintaining the highest quality standards. You will collaborate with cross‑functional leads, drive design decisions, and build processes that promote efficiency, innovation, and player‑focused outcomes. The role requires balancing creativity with practical execution, fostering a collaborative culture, and developing top‑tier design talent. The ideal candidate has experience shipping competitive multiplayer or live service games, a strong managerial track record, and deep expertise in systems, gameplay, and level design. You will serve as a key voice of design, shaping both the team and the game experience. Accountabilities
Lead and mentor a team of designers across systems, gameplay, and level design to deliver the game vision Drive quality and efficiency, making design decisions that balance creativity with deadlines and live service requirements Collaborate with other directors and leads to ensure alignment across disciplines and maintain consistency in design execution Build, grow, and recruit a best‑in‑class design team, setting performance benchmarks, career paths, and fostering a culture of collaboration and problem‑solving Serve as the primary voice of design, communicating goals, progress, and priorities across the studio Evaluate design features critically, ensuring player engagement, fun, and overall game quality Provide ongoing mentorship, guidance, and support to direct reports and the broader design team
Requirements
Proven experience shipping two or more competitive multiplayer or live service games Strong managerial and leadership experience, including building and guiding high‑performing design teams Deep understanding of multiplayer game design, including systems, features, level design, and meta progression Exceptional communication skills, with the ability to articulate ideas clearly to both technical and creative teams Ambitious, quality‑first mindset, focused on delivering the best player experience while navigating real‑world constraints Experience in mentoring, talent development, and fostering a positive, collaborative team culture Strong analytical skills, capable of evaluating live game data to inform design decisions
Benefits
Generous PTO allowance and studio closures during summer and winter holidays Private medical, dental, and mental health benefits, with a health and wellbeing allowance Discretionary studio bonus based on performance Top‑of‑the‑line technology provided for home set‑up Opportunities for career growth and leadership development in a fully remote, globally distributed studio Flexible work environment emphasizing autonomy, creativity, and work‑life balance
When you apply, your profile goes through our AI‑powered screening process designed to identify top talent efficiently and fairly. 🔍 Our AI evaluates your CV and LinkedIn profile thoroughly, analyzing your skills, experience, and achievements. 📊 It compares your profile to the job’s core requirements and past success factors to determine your match score. 🎯 Based on this analysis, we automatically shortlist the 3 candidates with the highest match to the role. 🧠 When necessary, our human team may perform an additional manual review to ensure no strong profile is missed. The process is transparent, skills‑based, and free of bias — focusing solely on your fit for the role. Once the shortlist is completed, we share it directly with the company that owns the job opening. The final decision and next steps (such as interviews or additional assessments) are then made by their internal hiring team. Thank you for your interest! #J-18808-Ljbffr
Location:
United Kingdom
Job Type:
FullTime