Gameplay Engineer

New Today

Hove, UK (On-Site / Remote / Hybrid)

The Role

You will join the efforts of creating and delivering a large and exciting AAA game for consoles and PC. While we support a variety of systems and content at ACT III, this role specifically focuses on 3Cs (Character, Control, Camera) and core gameplay mechanics.

At ACT III, we solve interesting problems as a multi-disciplinary team, not as individuals. Your immediate surroundings include highly skilled animation and gameplay engineers, as well as excellent animation and design teams. Your role will be to strengthen that team with implementation and iteration of mechanics while leveraging latest animation technologies, and a push for highest quality.

Responsibilities

  • Design and implement core character mechanics and 3Cs, from basic movement and traversal to various mechanics and experiences.
  • Collaborate with animators to help bring characters to life, including working with our in-house motion capture stage.
  • Analyse relevant games for reference.
  • Support mission teams with features and polish.
  • Support and improve workflows, pipelines and tools; both in-engine tools as well as motion capture and animation workflows.
  • Troubleshoot and debug issues together with the team.
  • Iteratively polish features to the highest quality.
  • Review code written by your peers.

Requirements

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Location:
England, United Kingdom
Salary:
£80,000 - £100,000
Job Type:
FullTime
Category:
Marketing & Media, IT & Technology