Head of Art

New Yesterday

People, skills, and tools are in place to meet the demands of our ambitious roadmap. Reporting to the Director of Art, you'll collaborate with Art Directors, Lead Artists, and other Heads of Development to define visual direction, solve complex challenges, and uphold high standards of project leadership to achieve artistic excellence.

If you have a good understanding of game development, broad knowledge across multiple art disciplines (with expertise in one or more areas), experience managing Art teams, and a strong portfolio of successful game projects on console and PC, we'd love to hear from you!

WHAT YOU'LL BE DOING

  1. Providing leadership and management to your direct reports (Art Directors and Lead Artists) through effective communication, objective setting, feedback, coaching, mentoring, and supporting career development to maintain an engaged, productive, and inclusive team environment.
  2. Establishing a department-wide community of practice, ensuring standards, expectations, and methods are consistent across multiple teams.
  3. Fostering innovation and creativity within the Art teams while maintaining a focus on delivering high-quality gaming experiences.
  4. Supporting and championing outsourcing as part of our development process.
  5. Analyzing development processes of each title and applying insights to enhance future creations.
  6. Collaborating with the Director of Art to define and evolve the art style for new and future games.
  7. Assigning team members to projects based on strengths and development goals, ensuring optimal team composition.
  8. Supporting recruitment, training, and succession planning within the Art discipline.
  9. Building strong cross-departmental relationships to resolve challenges and align on strategic goals.
  10. Anticipating future trends in game art and developing strategies to keep the team industry-leading.
  11. Applying technical skills on game projects when appropriate to support development.

Proven experience in a creative management role within the games industry with a successful portfolio of game projects.

Excellent leadership and team management skills, with the ability to inspire and develop others.

Strong background in art asset production with a portfolio demonstrating high-quality work.

Deep understanding of art pipelines, tools, and workflows.

Strong communication and collaboration skills across disciplines.

Knowledge of current game art trends, best practices, and emerging tools and technologies.

Strong problem-solving skills with creative, commercial, and strategic thinking.

Passion for games and a commitment to artistic excellence.

If you need any reasonable adjustments during the recruitment process, please speak to your Talent Acquisition representative.

ABOUT FRONTIER

Frontier is an independent video game developer and publisher based in Cambridge, UK, known for creative management simulation games and immersive worlds. We are dedicated to nurturing our portfolio and delivering exciting future projects.

ROLE DETAILS

This is a full-time role, available in-studio or hybrid (typically 3 days in-studio). We offer comprehensive relocation support if needed.

WHAT'S THE ROLE?

We're seeking a Head of Art to lead our Art department, combining strategic oversight with hands-on leadership to ensure excellence and innovation.

WHAT WE CAN OFFER

Work with passionate colleagues in a supportive, inclusive environment. We promote wellbeing, work/life balance, and offer a competitive salary, bonuses, share options, healthcare, flexible hours, parental leave, and various wellbeing initiatives.

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Location:
Cambridge, England, United Kingdom
Salary:
£60,000 - £80,000
Job Type:
PartTime
Category:
Other

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