Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton)

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Technical Audio Designer - 6-Month FTC - UK Only (Remote/Hybrid/Brighton)

Design |Remote or Brighton|Part-time

This is a fixed term 6-month contract, with a 3-day work week.

We're Futurlab, the award-winning game studio behind PowerWash Simulator, the Velocity. series, Peaky Blinders Mastermind, and many more awesome games.

We are looking for a Technical Audio Designer with a strong eye for detail and a passion for creating unique experiences to join our team and either work remotely or based out of our sunny seaside office in the vibrant city of Brighton and Hove. We foster an inclusive and welcoming culture, check out the Life at Futurlab page for reasons why you'd love working here!

As a Technical Audio Designer, you will have sole responsibility for the creation and implementation of all the audio in an exciting new project – driving the audio identity of our new ‘ultra satisfying’ IP. Your goal will be to help the team deliver a charming, warm and satisfying experience – with SFX that tickles the brain and feels ‘just right’.

This will involve taking creative direction from the Game Director and technical direction from the Lead Programmer, using your both your strong technical ability and creative sensibility to understand, define, track, deliver and implement audio across the game.

You will intimately learn and understand the creative vision of the project, its mechanical documentation, how we work across Unity/FMOD and be confident and effective having sole responsibility for delivering the game’s audio to spec and on time.

Please note that we are only able to employ those who are both a UK resident and/or have a valid UK work permit.

Requirements

• Comfortable working as the ‘sole audio professional’ within the development team – bringing both technical audio expertise and the ability to translate both technical and creative direction into high quality and tonally appropriate SFX and Ambience.

• Strong creative instincts across a range of genres and tones, with an established portfolio that includes references to the brief you were given and the corresponding work you delivered. An ability to go beyond the brief, challenging your direction to arrive at the core of what will be needed to deliver the most satisfying experience to players.

and/or Perforce)

• Programming experience with implementing/debugging audio behaviours in Unity using C# and FMOD SDK APIs

• Knowledge of spatial audio and occlusion (Resonance audio or 3rd party solutions)

Nice-to-Haves

• Experience with multi-platform development (PC/Mobile/Consoles)

• Experience with audio-driven haptic feedback design and implementation

• Demonstrable familiarity, interest and/or experience with ‘satisfying’ or ‘ASMR’ type SFX.

If you have the skills, experience and passion for the role then please get in touch as we’d love to hear from you!

We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application.

Candidates without a valid UK work Visa cannot be considered.

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Are you eligible to work in the UK? (You are eligible if you are a British or Irish citizen, or have received Settled/Indefinite Leave to Remain status. We are unfortunately unable to sponsor visas at this time.) *

Do you currently have the right to work in the UK? Unfortunately, we cannot sponsor candidates outside of the UK * Yes No

What documentation would you provide to prove that you are currently able to work within the UK? (We unfortunately cannot sponsor visas at this time). *

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Please can you confirm your Notice Period or the earliest you would be able to start with us. *

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Location:
Brighton, England, United Kingdom
Salary:
£80,000 - £100,000
Job Type:
PartTime
Category:
Engineering

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